Mission also plays nicely with other Events and with Projects which are exempt from its prohibition on buying, though some Events will be more useful than others. Mission turns can also get Durations in play and Reserves on your mat (or off of it, in the case of Wine Merchant ), and can be used to stockpile Coin tokens. However, if you have stackable Attacks (like Torturer ), or want to finish trashing, or have a remodeler or a gainer, it might be a good buy. If all your deck can do is buy cards, Mission is probably not worth it. In order to be worth buying, you need to have cards in your deck that are still worth playing during a Mission turn. Mission is a little bit more situational than most other Events, and it appears to be quite a high-skill Event. There is no strategy article for Mission, but it has been discussed on the forum. If the previous player played multiple Possessions, and tells you to buy a Mission on your first Possession turn, you get to decide whether to take the Mission turn first, or one of the other Possession turns Possession does not grant control between turns, making the choice your decision.Buying Mission does nothing if you were Possessed on your previous turn.Either way, the first extra turn will start with a 3-card hand, and the other will start with a 5-card hand. If you buy Mission the same turn you play Outpost, and the previous turn wasn't yours, then you will get two extra turns and can choose whether the Mission turn or the Outpost turn happens first.During a Mission turn, you will be unable to buy cards from the Black Market.Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours.
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You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a Silver from Amulet ), and exchange Travellers.The extra turn is completely normal except that you cannot buy cards during it.When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends.